Docs · v2.1.3

Tool gallery

Screenshots and behaviour notes for all 15 built-in tools, from the hammer to the sticky bombs.

Every screenshot below is generated from the current build by scripts/screenshots.mjs, which drives the demo page with real pointer input in headless Chrome. Regenerate them any time with bun run screenshots.

RageLayer ships 15 built-in tools in three entry-point groups:

GroupCountTools
Base7Hammer, Gun, Flamethrower, Water Hose, Chainsaw, Paintball, Broom
Heavy5Demolition, Rocket Launcher, Lightning, Black Hole, Bugs
Advanced3Laser Cutter, Acid Jar, Sticky Bombs

The demo page, pristine

The engine is open (toolbar at the bottom) but nothing has been destroyed yet — an undamaged page is bit-identical to the raster.

Pristine demo page with the tool toolbarPristine demo page with the tool toolbar

The page with hammer craters through the headline and the stat cards, shards falling away
T-01·Base

Hammer

Cracks, then debris

Each spot takes escalating blows — dent, spreading cracks, deep splintering — then fractures into rigid-body debris that tumbles and piles up.

01 / 15

Physical behavior and combos

All captured content uses the same built-in wood-like physical response, so tool strength and timing are predictable across a page. Nearby effects can still combine; see the advanced systems guide for the four built-in combos.

A mixed session

Gun, hammer, flamethrower and paintball together — smoke plumes, live fires, crack webs, splats, and the debris heap at the bottom of the window.

Aftermath of a mixed destruction sessionAftermath of a mixed destruction session